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Odain Alias: Dherm-5
Played by: Vance "Civanfan" Benson
Homeworld: Earth circa 2150 AD (created in 2133)
Physical Description:
Dherm stands at 6'2 and has a balanced frame, designed for speed and strength. He's a gold color. His face is just two large eyes and a grille for a mouth. His hands are round, with blunt claws for fingers. His arms and legs are slender, with many ball-type joints and hidden nozzles in the palms of his hands for mist, and pepper spray. On top of his head are several 1/2-inch brass colored spikes, arranged in a circular pattern if seen from above. This was added to give him a more aesthetic, humanlike appearance.
Powers:
Dherm can lift 500 lb. fairly easily and carry much more, but anything over 1,000 lb. puts some strain on his frame, after an hour of carrying/restraining someone capable of exerting 1,000 lb. of pressure, his arms begin to bend and eventually buckle with strain. This strain applies to underwater pressure as well. He can run at about 35 mph (able to max out briefly at 45 mph), and can jump 10 feet from a standing start. He's also fireproof, but not ridiculously so, and waterproof.
As well as entertainment/riot gear based powers:
Weaknesses:
First, his armor is not invulnerable. Three close range shots from any gun can damage him. A machine gun can pretty much tear him apart, and a close range shotgun can punch through with ease. If he is dense enough to stand still while a punk is smashing him with a metal bat, it'll take longer, but not much, to hurt him.
He is totally defenseless against magic.
Electricity can disrupt his circuits, knocking him out for a while.
He is programmed not to be able to maim or kill any sentient creature unless protecting another. (And wouldn't even if he could)
Being made of metal, he makes a slight clanking sound with each step, thus making it hard for him to sneak up on someone.
Skills:
DHRM models are programmed with an extensive knowledge of popular dances, as well as several varieties of close range dance-style fighting skills. While his repertoire isn't as large as say, a Dherm-7 or 8, he has the capacity to learn new ones without expensive upgrading. (A fact that has kept him off the junkpile for several years now)
He's also programmed with several music types, and can change, remix, and edit them as necessary.
He can also fix himself if damaged, unless damaged to a point where he is rendered incapable of doing so.
He can handle crowd situations, and almost any problem that could befall a dance club (including being able to defuse bombs)
He's a very fast reader, and a quick learner.
Equipment:
He carries a toolbox, for manual self-repair. This has spare parts and tools.
Personality:
He wants to be a human. This has been his desire ever since he first gained sentience. Generally, he's a cheerful, somewhat naive person, and he tends to hold humans in a high reverence.
He feels that, having been given intelligence by providence, he is destined to gain humanity.
He feels protective of just about everybody who needs it.
He refers to himself as male because the person who accidentally gave him artificial intelligence was male.
He talks to himself (or what he perceives to be another person in his head) quite a bit, especially when making a choice. This is probably just a self-contained interface between his thinking self, and his computer, and he is upset when it seems to go away sometimes.
Connections:
Dherm-5 is a somewhat obsolete model, working for one of the more popular dance clubs in New New York...however he is the only robot, anywhere on his earth with artificial intelligence, which makes his club more popular, because its bouncer bot can actually talk back. When he was chasing a couple of punks down an alley, one of them pulled a powerful stungun on him, knocking him out, and he woke up in Odain. Rather than be upset at his predicament, he's overjoyed to find a place where magic works, because he feels there's a better chance of finding his humanity here. |