olphin Marigold Hildebrad
Odain Alias: Dolph
Homeworld: Shadowrun Earth, Detroit
Player: Ben-San Arizona
Dolph is tall and slender, with long silver hair highlighted by streaks of gold, red, and green dye. For preference, he wears leather pants stitched to look vaguely like snakeskin, a white tank-top, and a leather jacket embroidered with the name and logo of the Gnarley Men (his motorcycle gang) on the back. The cargo compartment of his motorcycle contains an extra pair of black denim jeans, two extra tank-tops, and a few changes of underpants. He's fond of jewelry, but his silver allergy makes getting real jewelry he can wear expensive; he has a gold ring on one finger and a simple loop-type platinum earring in his left ear. His motorcycle helmet is decorated with the winding design of a rainbow serpent.
Dolph is a Snake shaman, and as such is empowered with a few spells by the spirits he commands. Casting these spells drains his energy, and after casting several he'll be rather lethargic and tired. Additionally, he has excellent night vision due to the structure of the elven eye. (Note to nitpickers: Some aspects of his magic do not function in exactly the same manner as described in the Shadowrun rulebook. This is so that they will make more sense in a non-numerical world.)
Dolph is moderately allergic to silver, and contact with it is intensely uncomfortable to him, although non-damaging. As an elf, he has a strong dislike for meat. Also, he does not harm snakes for spiritual reasons.
Dolph is a skilled motorcyclist and knowledgeable about motorcycles. He's a decent shot with a pistol, but would rather let someone else fight instead. He asserts that this is not because he's scared, but because his gang would be screwed if he couldn't fix them up afterwards.
Dolph puts up a hyper-macho front to cover his emotions; he loathes the stereotype of elves as tree-hugging pixies. He doesn't seek out combat, but he also doesn't take well to any challenges to his manhood. He is openly gay, which has caused some conflict with other small-time thugs; however, his gang accepts his personal preferences and will beat the living shit out of anyone who decides to make something of it. Without his gang to back him up, he's likely to be a bit more edgy and trigger-happy than usual in such situations.
Connections: Dolph knows Angela and is friends with her, although they tend to move in different circles due to their lifestyles.
Dolph has lived most of his life on the streets, making a living from a young age running supplies and deliveries for a talismonger on his bike. As he asked questions about the items he was running, he eventually developed a fairly thorough layman's knowledge of shamanism, finally using his savings to buy enough supplies for a small medicine lodge of his own and petitioning Snake, patron of messengers and go-betweens among others, for power. He soon found that he could increase both his mystic expertise and his bankroll much more swiftly by taking minor shamanic jobs on the side, particularly no-questions-asked healing and hangover (both alcohol and drug crash) cures. Eventually, he decided that he was starting to stagnate, and took his bike (by now a proper motorcycle) and his shamanic expertise to an up-and-coming go-gang calling themselves the Gnarley Men. Officially the Gnarley Men are a "not-for-profit motorcycle club and delivery team"; in effect, they'll take your money and get your package where it needs to go, probably pretty filthy but unopened and unharmed, no questions asked and no crap taken. They're not in it for the money (what do they need it for other than food, fuel, repairs and booze?), but rather for the thrill of the ride, so they can afford to turn down Johnsons who give them flak. The Gnarley Men were making a run from Detroit to Chicago when they went under a long overpass. The rest of the gang came out on the other side. Dolph found the overpass getting much longer, darker, and twistier than he expected.