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revor Crimskell
Odain Alias: Trevor
Real Name: Trevor Crimskell
Played By: JustinR [arsenal13@usa.net]
Homeworld: Dune Continuity
Character Description:
Trevor is only of around average height (5'10"), but cuts a rather imposing figure nonetheless in his all black Guild uniform, which consists of essentially leather-y robes and a large helmet that comes down over his head and connects to the shoulders of his helmet. A black tinted visor can be raised our lowered on the helmet, and the uniform also features a rather large belt (his Shield Belt). Trevor himself is rather nondescript, pale with short sandy blonde hair, but he has a very red lower lip, and his blue eyes almost seem to glow.
Powers:
The only "powers" Trevor has are trigger by his usage of Melange, or "the Spice", as it's more commonly know as. Taking the spice allows Trevor a limited form of prescience; usually this manifests as Trevor being able to react faster to events by being able to see them in advance; but in rare cases, (OOCly confirmed with GMs), Trevor can make large leaps into the future, and see possible events before they happen. Overall, it functions as sort of a divining ability.
Weaknesses:
Despite his equipment and powers, Trevor is very mortal, and can be killed or wounded much like any other man could.
Skills:
Trevor, in addition to being an apprentice Navigator for the Spacing Guild, is also a Mentat, and is thus capable of large feats of mathematical logic, and is quite capable of piloting most of anything. His Mentat abilities, although still considerable, are less useful in the more turbulent area of human interaction.
Equipment: Trevor has a few items to note in his possession:
Personality:
Trevor, befitting of a Mentat, is a very subdued person, more given to thinking things through then bursts of emotion. However, he is starting to get rather chemical dependent, as his reliance on the Spice grows greater, causing him to seem increasingly detached and otherworldly.
Connections: None in Odain. |